3/28/2024 0 Comments Reshade 3.0.8 download sims 4![]() Changed "tex2Dfetch" intrinsic to accept coordinates without a mipmap level and added seprate overload which accepts a mipmap level.Changed preset path option to save as a relative path to the ReShade DLL if preset is in the same or a subdirectory.Changed INI option names for a cleaner look! The setup tool will update them when installing over an existing config, but be aware of this when doing a manual update, since some of your settings may get lost.Improved speed of setup tool application detection.Improved effect parser error recovery for errors inside struct definitions.Improved format of variable names in generated GLSL code for better readability.Improved file and directory selection dialogs (including the preset selection) and added icons.Added notice on how to uninstall to final setup tool screen.Added error to setup tool when installing to an application that already has ReShade installed via a different render API.Added heuristic to setup tool that chooses the depth reversed setting based on the year a game came out.Added standard Epic Games Launcher install location to setup tool search paths.Added setup tool archive validation when opening it.Added option to skip individual effect selection using three state checkboxes to setup tool.Added button to add custom effect package to setup tool.Added different sort modes to app selection in setup tool.Added path text box to app selection in setup tool.Added support for comma character in INI elements.Added device and driver information to UI in OpenGL.Added pass names for passes writing to a texture on the statistics page.Added more verbose logging in case of D3D10/11 resource creation failures.Is zero by default, 1 when mouse cursor is over "value1" in UI and 2 when it is over "value2" Is zero by default, 1 when "value1" is being modified, 2 when "value2" is being modified Added "mousewheel" source for uniform variables to use mouse wheel input.Added support for "min16int", "min16uint" and "min16float" scalar and vector types.Added support for "SV_IsFrontFace" semantic to GLSL/SPIR-V code generation.Added atomic intrinsics "atomicAdd", "atomicAnd", "atomicOr", "atomicXor", "atomicMin", "atomicMax", "atomicExchange" and "atomicCompareExchange".Added "barrier", "memoryBarrier" and "groupMemoryBarrier" intrinsics for use in compute shaders.Added "tex2Dsize" intrinsic overload which takes a storage object (for compute shaders).Added effect parser warning when specifying negative value for texture property.This is a breaking change for some effects! Added effect parser error when static variable initializer is not a literal expression.Added effect parser error when using sRGB sampling on back buffer but back buffer format is not RGBA8.Added effect parser error when encountering multi-dimensional array.Added yellow highlight to items in the technique list where the underlying effect compiled with warnings and added those warnings to the tooltip.Added message to home tab when a texture failed to load.Added visual indicator to text editor title when open document is unsaved.Added editor support for paste on new line.Added editor support for "Shift + Tab" to remove line indentation without selection.Added separate code viewer window, so one can view generated code and edit a shader simultaneously.Added category context menu button to reset all variables in that category to their default values. ![]() Added technique context menu button to open containing folder in Windows explorer. ![]()
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